Human

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A resourceful and hardy race, humans are the most numerous and diverse people in the Tyr Region. They can be found in every social stratum and situation: city dweller and desert villager, nomadic herder and merchant trader, pampered noble and wretched slave. Humans’ drive, ambition, and ingenuity help the race survive on the dying world and thrive under the rule of the sorcerer-kings.

Physical Description: Humans on Athas tend to be dark-skinned with brown or black hair, although exceptions exist. Templar and noble humans tend to display the greatest variety of hair and skin coloration.

Personality: Humans tend to be ambitious and individualistic; even the tyranny of the sorcerer-kings hasn’t stamped out human diversity. Other races often don’t know what to expect when meeting a human for the first time, because predicting their behavior based on cultural norms is difficult. “It’s human nature,” they say with a shrug whenever humans take some action for no apparent reason.

Society: More humans live in the city-states than they do anywhere else. Although humans are resilient and adaptable, the city-states offer shelter, water, and food – commodities that are rare outside their walls. From Tyr to Draj, humans are the dominant people, dwarfing other populations in the Seven Cities. They are most likely to be free citizens, merchants, nobles, slaveholders, and landowners; most templars are human as well. Outside the city-states, human numbers fall off, eclipsed by the other peoples of the deserts, but even in the wastes humans are common. They seem to be able to scratch out a living no matter where they reside.

Relations: Humans tend to get along well with the races they comingle with ( dwarves and muls mostly), although their friendly attitude sometimes seems patronizing. Half-giants and thri-kreen are regarded as somewhat fearsome and dangerous. Elves, and to a lesser degree half-elves, are considered flighty and untrustworthy. Halflings are viewed as fascinating and exotic.

Alignment: Humans have no natural alignment tendencies, although the culture of each city-state pressures its inhabitants to adopt the alignment of its sorcerer-king.

Religion: Most humans worship (or at least venerate) the sorcerer-king of the city-state where they live. Some few follow the teachings of elemental clerics or join the druids in their nature-worship.

Language: Humans speak Common, the trade tongue, which is by far the most prevalent language on Athas. Nobles and artisans within a given city‚Äźstate usually speak the city language, but slaves typically only speak Common.

Adventurers: Human adventurers tend to be daring and relentless no matter why they’re adventuring – whether for fame, fortune, or belief in a cause. Their versatility makes them suited to any class.

Human Racial Traits

  • +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Humans have a base speed of 30 feet.
  • Bonus Feat: Humans select one extra feat at 1st level.
  • Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
  • Wild Talent: Athasian humans gain the Wild Talent feat. At 5th level, humans receive the Unlocked Talent feat.
  • Language: Humans begin play knowing the language of the region they originate from.

Human

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